If you grow one of the plants next to this one it will also grow a pod that you can click on for a creature card. As it spills on the ground the plant it spills on will grow, allowing you to get back up to the top. You need to position the spoons to the positions shown above and then click on the spoon with the water to spill it out. For this rescue mission you’ll need to use Mrs. Click on the first child and select someone to rescue him. Go right and right again.Ī little baby creature is in the spoonful of water. Feather fly up and grab it and receive a creature card. Go left.Ĭlick on the little worm that comes out from behind a leaf to have Mr. You’ll be scared away again but this time you’ll fall down to a new area below. Go left.Ĭlick on one of the crabs who will scare you away. Click on all four frogs to hear a song and receive a creature card. Go down.Ĭlick on the frog until it hops up onto the branch and three other friends join him. Go right.Ĭlick on the fishing creature to see that he needs a worm for his fishing rod. Quickly click on the carnivorous leaf which will eat the bee and spit it out. Click on the bee, then again when it lands on another leaf. Go right.Ĭlick on the red vine for a creature card. This should preferably be used only as a last resort, but it’s a nice addition for players who are especially stumped.Click on the crying brown creature to see that it’s lost it’s three children. If a player needs more help than that, there is a built-in walkthrough for any given room which can be accessed from the menu by completing an easy puzzle. Hints and solutions can be found by carefully searching the environment for things to touch or listen to with the horn. Many situations require a bit of creative thinking to solve, such as manipulating objects in a specific way rather than just clicking on them. The puzzles range from your typical point-and-click fare of hunting for objects to interact with to more straightforward puzzles like figuring out the correct order to place a set of cards. It might not work perfectly, but it is a useful method of opening up the game to people of all languages and cultures. Be careful though, at one point I accidentally loaded up a new game thinking I was saving and lost all of my progress. The only words to be found are in the credits, and literally everything else is communicated through a more universal language of images. This includes everything from settings to saving. The text-less nature of Samorost 3 even extends into the menus, which are navigated via symbols. Although it’s a sequel to Samorost 2, the story is straightforward enough that it’s not necessary to have played the other games in the series first. After a mysterious horn falls out of the sky and lands in his front yard, the small, elf-like protagonist embarks on a journey through space to find the source of the stray musical instrument. Much like Amanita’s previous games, the story here is kept simple and told without any text or narration. The vivid imagery on display is the stuff that I wish my own dreams were made of, and it’s an absolute joy just to wander around and admire the artist’s visions. Set in outer space with five main planets and four small satellites to explore, the surreal alien scenery really pops with vibrant colors and a crispness that almost borders on photorealism. This is possibly the most beautiful point-and-click adventure I’ve ever played, rivaled only by some of Amanita Design’s other titles. The first thing you’ll notice about Samorost 3 is its landscapes.
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